» » Golaem Crowd 6.3.4
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  • Author: sddd
  • Date: 15-09-2018, 05:05
15-09-2018, 05:05

Golaem Crowd 6.3.4

Category: Software

Golaem Crowd 6.3.4
Golaem Crowd 6.3.4 | 92.1 mb

Golaem releases Golaem Crowd 6.3.4, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.
GOLAEM 6.3.4 (2018/09/11)
IMPROVEMENTS
- GLMCROWD_FULL_LICENSE environment variable can be added to force Full License fetching
- Added collision check for Component Mode based Population Tool
- Added self collision check for Component Mode based Population Tool
- Added Destination Terrain information in the Simulation Cache Library Items
- Added support of multiple attributes edition in the Shader Attribute Layer
- Improved evaluation of the Physicalize Behavior in Kinematic, Local and World Servo modes
- Added an optional paintedZoneName parameter to the painted*** channels
- Improved ground adaptation and pinning on deformed grounds
- Integer cast operator in the Ramp Node
BUG FIXES
- Fixed a crash with pinned grounds
- Fixed a crash when unhiding a Component Mode based Population Tool
- Fixed a crash when exporting the Simulation and the Manager start frame is lower than the scene start frame
- Fixed a crash when using the Simulation Percent attribute of the Manager
- Fixed a crash when using Emitters and Cloth in Cache Replay Mode
- Fixed a crash when the Cloth Apex file is not found in the Character File
- Fixed asset percent assignment in the Character Maker geometry tab
- Fixed Traffic Locator not compatible with multiple CrowdFields
- Fixed reproducibility when using the Navigation Behavior
- Fixed Ground Adaptation when using the Layout Tool
- Fixed Physics Locator shared between simulations
- Fixed Blind Data mapping in the Locomotion Behavior
- Fixed rendering of cloth meshes being sometimes instanced
- Fixed nCloth simulation when the base mesh has transform values
API
- Qt.py updated to version 1.1
SUPPORTED RENDERING ENGINES
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.6.14-20
About Golaem Crowd. Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it's easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introduction course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.
About Golaem. Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.
Product: Golaem Crowd
Version: 6.3.4
Supported Architectures: x64
Website :
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: Autodesk Maya 2016-2018
Size: 92.1 mb
Added by 3% of the overall size of the archive of information for the restoration

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